So, a lot of people keep saying "choices don't matter, TT sucks". Well, in this game, they do matter. Not in a plot changing way, but think about it like branches, A to C or B to C? And they're different
So, a lot of people keep saying "choices don't matter, TT sucks". Not in a plot changing way, but think about it like branches, A to C or B to C? And they're different. Here's a wall of text about the branches/choices I wrote: In EP2, you can change how your caravan looks and it carries till EP4 so far.
Instead of a lukewarm experience with a franchise I was only a little familiar with, I ended up being sucked into a whirlwind plot featuring characters that not only grew on me, but ones that I’ll certainly miss now that the adventure is over. The final episode, Vault of the Traveler delivers on all the promises that the previous episodes built up, while it also comes out swinging with all the signature Telltale story twists and repercussions to your actions from the previous episodes.
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It asks you what it means to be a hero, but on a deeper level explores themes of greed, family, friendship, and forgiveness.
In fact the season finale wraps up on October 30th for home consoles and PC and Telltale let loose a teaser trailer to give gamers something to latch onto before the final episode goes live.
I think what makes it better is that you get to interact and understand the characters in the game which isn't the case with the vault hunters. When you play in the main games, the game focuses on the story behind the other characters in the game.