We've come a long way over the past 4 years of development and are very happy to release what we're calling version . out into the world
We've come a long way over the past 4 years of development and are very happy to release what we're calling version . out into the world. Of course, as you saw in our Future of TerraTech post yesterday, this is just another step on the road of TerraTech's journey - but a very important one that we're all proud to be taking.
Added new SCU Storage block which acts as the player's inventory. Added a slide-on block palette (player's inventory) for standard building and block painting. Block painting has a button to expand, collapse the UI. Or press Tab to toggle display of the block palette - needs a new user profile to work. Select a block to enable painting.
New Gauntlet Mode added to the game with 2 tracks; Rolling Thunder and Home Run. Old checkpoint and flight challenges have been retired, to be replaced by the new Gauntlet tracks. First iteration of new Front End UI. Random Encounter spawning - provides randomly-generated mission encounters for the player to discover and engage in. These currently include hunting enemies, capturing and destroying bases. Different encounter types will be added over time
Optimised memory usage when TerraTech launches. Along with all the new features, improvements, optimisations and bug fixes from version . 3 (see the list of . 3 updates below), we now have a much better looking in-game HUD for update .
Optimised memory usage when TerraTech launches.