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ktlg » PC Game » Kenshi - V0 98 23 GOG-Release May 2018

    Download Kenshi - V0 98 23 GOG-Release May 2018 game

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    Download Kenshi - V0 98 23 GOG-Release May 2018 game
    • Title: Kenshi - V0 98 23 GOG-Release May 2018
    • Category: PC Game
    • Language: English
    • Rating: 4.0
    • Votes: 435
    6.5 GB
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    • Description
    • List of files

    23 is now out in the main stable branch! For more details on bug fixes and small additions, check the full change log via the game launch panel

    23 is now out in the main stable branch! For more details on bug fixes and small additions, check the full change log via the game launch panel. 23 Out Now. 1 мая. 2018 в 9:24 - Koomatzu. 9. 3 is now out in the main stable branch! For more details on bug fixes and small additions, check the full change log via the game launch panel.

    23 Out Now.

    The changelog shows what changes were implemented with each version of Kenshi. This list is everything included in that file to date. Certain nVidia driver versions (possibly mixed with certain windows 10 updates) are causing crashes. Nvidia's GeForce driver 39. 1 and 39. 4 have been reported to cause kenshi crashes.

    Kenshi v0 98 23 - GOG. Kenshi Kenshi. You may not post new threads. You may not post replies. You may not post attachments.

    Download the best games on Windows & Mac. A vast selection of titles, DRM-free, with free goodies, customer love, and one fair price for all regions. Changelog for Update . 8. 23 (added 07 May 2018)

    Download the best games on Windows & Mac. 23 (added 07 May 2018): LOCALISATION - Portugese translation added - Japanese translation added. BLOOMIN' ROBOT LIMBS! - when a limb goes below -100 damage, that limb gets amputated - lost legs means you have to crawl on the floor - Legs damaged past your KO point also makes you crawl on the floor, until they are bandaged. robot limbs can be added or removed at a Skeleton Bed - robot limbs will affect your stats in various ways - If you.

    Lo-Fi Games Ltd Released 2011. 0 "Cannibal!" This is a big one. I strongly recommend you import your squad into a new game world, or else things are going to be messed up and you may find yourself in a world with no NPCs or something

    Lo-Fi Games Ltd Released 2011. I strongly recommend you import your squad into a new game world, or else things are going to be messed up and you may find yourself in a world with no NPCs or something. I rushed it for release so you could all have something to play over the christmas holidays. Cannibal AI is still really buggy and I had to disable a few of the new features. Female characters are now in the game (can't recruit females in demo version though) -Cannibal faction.

    Thread starter MrAntiFun. Start date Apr 21, 2014. 23 godmode and instant material not working, thx for trainer. any idea when you might have time to update this? are you waiting for the . version? K. Kremeny.


    ...( Description )...
    Kenshi is a sandbox combination of a real-time strategy game and a role-play. It is the debut title of the independent British studio Lo-Fi Games. The game was released on PC / Windows.
    Mechanics
    Kenshi for PC / Windows takes place in a reality that combines post-apocalyptic themes and oriental influences. The game features only a singleplayer mode. The player can control a single character or up to fifty characters simultaneously. The characters don’t have to remain close to each other. If the player wants to, he or she can send them to various distant locations.
    The game world is gigantic and it features 400 square kilometers of areas. The player can move through long distances by using a quick travel system similar to one in Fallout – the progress of the party can be observed on a map. The virtual reality of the game is fully dynamic. The non-playable characters and factions that inhabit the land are living their own lives, even if the player has no contact with them.
    The battles are fought in real time and are similar to beat ‘em up games. The characters feature unique fighting styles and special attacks. Statistics of characters can determine the outcome of battles as well. The game features RTS-like unit management system. Buying and upgrading buildings is important as well – this enables the player to, for example, fortify constructions.
    The developers focused on realism. The characters controlled by the player aren’t some chosen ones. Instead, they start at the same level as other inhabitants of the world and they can be easily killed or wounded. The player must gain each achievement on his or hers own. At the same time, the game doesn’t limit the freedom of the player in any way. One can be evil or good, conduct business or steal from other characters. It is possible to join an army or become a hermit who lives alone on a desert. The game even enables the player to build cities or destroy other ones.
    A realistic health system makes the game more interesting. A character, whose leg is wounded will hobble and slow down the whole group. Losing an eye will worsen the sight and a wounded arm will make it harder to use a sword. If a character bleeds, they can pass out and the smell of blood will lure other predators. Bad physical condition, bad weather, heavy equipment or lack of water will increase fatigue, thus reducing combat abilities. Luckily, it is possible to replace a lost limb with a cybernetic part. However, this won’t be cheap.
    ...( Technical Data )...
    MINIMUM:
    OS:64-bit Windows
    Processor:Dual-core 64-bit
    Memory:4 GB RAM
    Graphics:Pixel shader 3.0 capable card
    DirectX®:11
    Hard Drive:14GB HD space
    ...( Install )...
    1.Download
    2.Install From The Setup.exe File
    3.Play!
    Update 0.98.23 (07 May 2018)
    LOCALISATION
    Portugese translation added
    Japanese translation added
    BLOOMIN’ ROBOT LIMBS!
    when a limb goes below -100 damage, that limb gets amputated
    lost legs means you have to crawl on the floor
    Legs damaged past your KO point also makes you crawl on the floor, until they are bandaged.
    robot limbs can be added or removed at a Skeleton Bed
    robot limbs will affect your stats in various ways
    If you are crawling around on the floor you can still fight really badly as long as you have at least 1 arm.
    Your amputated limb goes flying through the air. Dogs will run off with it.
    If your pet dog finds a limb he’ll get all defensive and keep running away with it until he finally eats it. Only happens with young dogs, so don’t worry he will grow out of it eventually.
    Limb loss can be reduced or disabled in the options
    FLIPPIN’ CROSSBOWS!
    Crossbow shops dotted around the world
    You need ammo too
    Crossbows and ammo can be crafted in your base
    Storages for crossbow parts and ammo
    BLOOD!
    Blooooood!
    Blood gets sprayed on the ground
    People get covered in blood
    Blood pools grow around people who are bleeding out
    Crawling and bleeding people leave a bloody slug trail behind them. So fun.
    WORLD STATES
    Added various Hive world state reactions throughout the map if anything happens to the Hive queens
    18 new beards and 17 new hairs added to the game. Credit goes to Arkhiel for generously donating them.
    1 new male & 1 new female face
    New hand-painted inventory item icons. Credit goes to Diogo Santos for making them.
    Some roaming bandit squads will assault your base and attempt to capture it. If they win they will throw you out and live there themselves, use your stuff, eat all your food. You will have to remove them by force to get your base back.
    HOLD button replaces the PASSIVE button. This puts characters into “hold position” mode. Stops your characters running off to fight, but now they still fight anything that comes in range. You can use this to position melee guys tactically, to protect your bow units for example, or guard a doorway. Also still serves its original purpose of keeping your weak workers away from combat.
    When playing dead, you can switch to stealth mode and crawl around on the ground giving your buddies first aid or trying to escape without getting noticed
    The travel shops now sell tent blueprints. These can protect you from acid rain when you are camping.
    Slavers and Traders guilds have near 0 relations multiplier, so fighting them causes less relations loss but they assign bounties to you instead
    Swearing filter is now removed from the game, but is still available in the options
    Hivers now have proper face morphs for the character editor, they can have more variety now, go and give all your hivers plastic surgery cus they’re funny
    When placing buildings, ramps can automatically change to the correct building for the snap target
    Bandits now loot more food and take meat from downed animals, meaning they will eat your dog.
    Idle characters now sit around on chairs in your home base. Looks nice, and is a handy way to keep track of who’s idle.
    Using training equipment can now be set as a perma-job
    Confirmation message added for when selling stolen items, to prevent accidents
    New keybinds added for stuff in the “orders” panel
    “Perception” stat added, affects accuracy with shooting in general
    “Precision shooting” stat added, affects friendly fire chance
    “Lockpicking” stat added, separated now from the “Thievery” stat, which now just covers stealing. This means that all your characters don’t end up inadvertently becoming specialised thieves as a result of escaping cages.
    Thievery stat XP rate is doubled to compensate for the stat division. Lockpicking rate is the same.
    “Crossbow smithing” stat added for crafting bows and ammo
    SMALL CHANGES
    A new AI sensory system change means that your squad now has to rely on line of sight, which should hopefully stop them running off over the hills to fight enemies
    The Fog Islands have better natural resources, so it’s now a nice place to build. It’s lovely, you should move there.
    You now get a combat XP bonus when a character fights outnumbered
    Disguises don’t count as disguises unless they reach over 40%
    Skimmers are less edible
    The “strong” new recruits are now weaker, because thats the spirit of the game.
    Chance of death default increased 20%. You guys aren’t dying enough.
    You can now camp indoors in old buildings and ruins
    Overall toughness XP rate reduced by 28%
    Campfire is now automatic cooking
    Animals age 2x slower
    Robots and robotic limb damage is now healed instantly, but wear damage rate has been doubled, and first aid speed is 0.33x slower
    Added Thievery Training box and a tier 3 lockpick training box. You need awkward materials to build them though
    Animals stats are now reduced to 25% when you buy one. This is because animals grew into high stats by default, so they were overpowered because those high stats weren’t earned through combat, just time. Now they have to be trained up like everybody else. This doesn’t apply to strength and dex, so they still get big and strong naturally without training, just the skills need to be trained.SMALL THINGS
    Added some improvements to prevent campaigns blaming you when they are defeated by a 3rd party on the way to your base
    Made some adjustments to prevent passing bandit squads from constantly assaulting your town, though it still should happen often, it shouldn’t be so relentless now. Need your feedback for further adjustments.
    Added a rain collector building
    You can no longer attempt to pick locks that are beyond your skill level (if it’s less than 5% success chance
    Lowered the lock lvl of ancient safes to compensate for the lockpick limits. Regular safes are still the same though
    Attack can now be shift-clicked to make a permanent-job, which basically puts the character into an “attack enemies on sight” mode
    Characters will now pickup items they need from the floor eg to find building materials or to fill a storage box
    Wall termites- A check to see if you’ve sealed up your town with walls and no gates, it will destroy some of your walls (to prevent a lot of bugs that would happen, and because it’s cheating)
    Added extra attack slots to large creatures so they can be hit by more attackers at once
    Tweaked the AI senses, you should be able to fight large outpost towers 1 floor at a time, more or less, instead of being mobbed by the whole tower
    NPCs relying on dialog events to attack you are now more alert because they can be triggered by sound
    Rebalanced AI vision ranges. If the NPC is in the light and you are standing in darkness, he can’t see you. If he’s in the darkness and you’re in the light, you can be seen a mile away. If you are both in the darkness you can be seen, but only if you are kind of close.
    You can now use the beds in ruins and bandit hideouts
    ECONOMIC BALANCE
    Weapons and armour are now almost quarter of the price. I think they were so expensive I never bought anything, just looted and stole, missing out on the joys of shopping.
    Beefed up Armour King’s security, because you guys shouldn’t steal from him, the best armourer in the world, you should experience the joys of shopping.
    Gear loot sell price penalty reduced a little to compensate for the cheaper prices
    As a result of all the above, crafting gear is not so insanely profitable and riches are generally harder to come by
    Animal skin is worth 8x more money, and makes 4x more leather. Hemp worth 2x more.
    The prices of food have gone up 10% (because of Brexit)
    Shops close 2hrs later
    Stopped nearby towns having vastly different trade markups, trade profit margins are more distance based
    Improved the shops available in the great desert area
    Armour blueprints 50% more expensive
    Chainmail sheets are less profitable
    Beak Thing nests have more eggs, raiding them should be a profitable adventure

    [ELECTRO-TORRENT]Kenshi V0.98.23-GOG May 2018
    • Electro-Games.url (0.2 KB)
    • GaminG is not CrimE (SMTR).jpg (282.3 KB)
    • Share the file for at least 24 hours or 48 hours. Thank You.url (0.2 KB)
    • setup_kenshi_0.98.23_(20413)-1.bin (4.0 GB)
    • setup_kenshi_0.98.23_(20413)-2.bin (2.5 GB)
    • setup_kenshi_0.98.23_(20413).exe (2.7 MB)

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    • Comments
    Samowar
    Update 0.98.23 (07 May 2018)rnrnLOCALISATIONrnPortugese translation addedrnJapanese translation addedrnBLOOMINu2019 ROBOT LIMBS!rnwhen a limb goes below -100 damage, that limb gets amputatedrnlost legs means you have to crawl on the floorrnLegs damaged past your KO point also makes you crawl on the floor, until they are bandaged.rnrobot limbs can be added or removed at a Skeleton Bedrnrobot limbs will affect your stats in various waysrnIf you are crawling around on the floor you can still fight really badly as long as you have at least 1 arm.rnYour amputated limb goes flying through the air. Dogs will run off with it.rnIf your pet dog finds a limb heu2019ll get all defensive and keep running away with it until he finally eats it. Only happens with young dogs, so donu2019t worry he will grow out of it eventually.rnLimb loss can be reduced or disabled in the optionsrnFLIPPINu2019 CROSSBOWS!rnCrossbow shops dotted around the worldrnYou need ammo toornCrossbows and ammo can be crafted in your basernStorages for crossbow parts and ammornBLOOD!rnBlooooood!rnBlood gets sprayed on the groundrnPeople get covered in bloodrnBlood pools grow around people who are bleeding outrnCrawling and bleeding people leave a bloody slug trail behind them. So fun.rnWORLD STATESrnAdded various Hive world state reactions throughout the map if anything happens to the Hive queensrnrn18 new beards and 17 new hairs added to the game. Credit goes to Arkhiel for generously donating them.rn1 new male & 1 new female facernNew hand-painted inventory item icons. Credit goes to Diogo Santos for making them.rnSome roaming bandit squads will assault your base and attempt to capture it. If they win they will throw you out and live there themselves, use your stuff, eat all your food. You will have to remove them by force to get your base back.rnHOLD button replaces the PASSIVE button. This puts characters into u201chold positionu201d mode. Stops your characters running off to fight, but now they still fight anything that comes in range. You can use this to position melee guys tactically, to protect your bow units for example, or guard a doorway. Also still serves its original purpose of keeping your weak workers away from combat.rnWhen playing dead, you can switch to stealth mode and crawl around on the ground giving your buddies first aid or trying to escape without getting noticedrnThe travel shops now sell tent blueprints. These can protect you from acid rain when you are camping.rnSlavers and Traders guilds have near 0 relations multiplier, so fighting them causes less relations loss but they assign bounties to you insteadrnSwearing filter is now removed from the game, but is still available in the optionsrnHivers now have proper face morphs for the character editor, they can have more variety now, go and give all your hivers plastic surgery cus theyu2019re funnyrnWhen placing buildings, ramps can automatically change to the correct building for the snap targetrnBandits now loot more food and take meat from downed animals, meaning they will eat your dog.rnIdle characters now sit around on chairs in your home base. Looks nice, and is a handy way to keep track of whou2019s idle.rnUsing training equipment can now be set as a perma-jobrnConfirmation message added for when selling stolen items, to prevent accidentsrnNew keybinds added for stuff in the u201cordersu201d panelrnu201cPerceptionu201d stat added, affects accuracy with shooting in generalrnu201cPrecision shootingu201d stat added, affects friendly fire chancernu201cLockpickingu201d stat added, separated now from the u201cThieveryu201d stat, which now just covers stealing. This means that all your characters donu2019t end up inadvertently becoming specialised thieves as a result of escaping cages.rnThievery stat XP rate is doubled to compensate for the stat division. Lockpicking rate is the same.rnu201cCrossbow smithingu201d stat added for crafting bows and ammornSMALL CHANGESrnA new AI sensory system change means that your squad now has to rely on line of sight, which should hopefully stop them running off over the hills to fight enemiesrnThe Fog Islands have better natural resources, so itu2019s now a nice place to build. Itu2019s lovely, you should move there.rnYou now get a combat XP bonus when a character fights outnumberedrnDisguises donu2019t count as disguises unless they reach over 40%rnSkimmers are less ediblernThe u201cstrongu201d new recruits are now weaker, because thats the spirit of the game.rnChance of death default increased 20%. You guys arenu2019t dying enough.rnYou can now camp indoors in old buildings and ruinsrnOverall toughness XP rate reduced by 28%rnCampfire is now automatic cookingrnAnimals age 2x slowerrnRobots and robotic limb damage is now healed instantly, but wear damage rate has been doubled, and first aid speed is 0.33x slowerrnAdded Thievery Training box and a tier 3 lockpick training box. You need awkward materials to build them thoughrnAnimals stats are now reduced to 25% when you buy one. This is because animals grew into high stats by default, so they were overpowered because those high stats werenu2019t earned through combat, just time. Now they have to be trained up like everybody else. This doesnu2019t apply to strength and dex, so they still get big and strong naturally without training, just the skills need to be trained.SMALL THINGSrnAdded some improvements to prevent campaigns blaming you when they are defeated by a 3rd party on the way to your basernMade some adjustments to prevent passing bandit squads from constantly assaulting your town, though it still should happen often, it shouldnu2019t be so relentless now. Need your feedback for further adjustments.rnAdded a rain collector buildingrnYou can no longer attempt to pick locks that are beyond your skill level (if itu2019s less than 5% success chancernLowered the lock lvl of ancient safes to compensate for the lockpick limits. Regular safes are still the same thoughrnAttack can now be shift-clicked to make a permanent-job, which basically puts the character into an u201cattack enemies on sightu201d modernCharacters will now pickup items they need from the floor eg to find building materials or to fill a storage boxrnWall termites- A check to see if youu2019ve sealed up your town with walls and no gates, it will destroy some of your walls (to prevent a lot of bugs that would happen, and because itu2019s cheating)rnAdded extra attack slots to large creatures so they can be hit by more attackers at oncernTweaked the AI senses, you should be able to fight large outpost towers 1 floor at a time, more or less, instead of being mobbed by the whole towerrnNPCs relying on dialog events to attack you are now more alert because they can be triggered by soundrnRebalanced AI vision ranges. If the NPC is in the light and you are standing in darkness, he canu2019t see you. If heu2019s in the darkness and youu2019re in the light, you can be seen a mile away. If you are both in the darkness you can be seen, but only if you are kind of close.rnYou can now use the beds in ruins and bandit hideoutsrnECONOMIC BALANCErnWeapons and armour are now almost quarter of the price. I think they were so expensive I never bought anything, just looted and stole, missing out on the joys of shopping.rnBeefed up Armour Kingu2019s security, because you guys shouldnu2019t steal from him, the best armourer in the world, you should experience the joys of shopping.rnGear loot sell price penalty reduced a little to compensate for the cheaper pricesrnAs a result of all the above, crafting gear is not so insanely profitable and riches are generally harder to come byrnAnimal skin is worth 8x more money, and makes 4x more leather. Hemp worth 2x more.rnThe prices of food have gone up 10% (because of Brexit)rnShops close 2hrs laterrnStopped nearby towns having vastly different trade markups, trade profit margins are more distance basedrnImproved the shops available in the great desert arearnArmour blueprints 50% more expensivernChainmail sheets are less profitablernBeak Thing nests have more eggs, raiding them should be a profitable adventure
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