UFO: Aftershock is a computer real-time tactical strategy game created by Altar and released in 2005
UFO: Aftershock is a computer real-time tactical strategy game created by Altar and released in 2005. It is a squad combat game at its core with overlying strategic elements and a clear debt to the lauded classic X-COM: UFO Defense (1994), though a smaller one than that of its predecessor, UFO: Aftermath. An Xbox version was planned for release in Europe but cancelled.
UFO: Aftershock is a computer real-time tactical strategy game created by Altar and released in 2005. Aftershock is set in a post-apocalyptic 2050 and comes after the events of UFO: Aftermath. Aftershock is set in a post-apocalyptic 2050, after the events of UFO: Aftermath.
UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, UFO: Aftermath. UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, UFO: Aftermath. It's a squad combat game at its core with overlying strategic elements and a clear debt to the lauded classic X-COM: UFO Defense (1994), though a smaller one than that of its predecessor, UFO: Aftermath. It is set in a post-apocalyptic 2050 and comes after the events of UFO: Aftermath.