Melding narrative encounters, tactical combat, rogue-like progression elements, multi-character deck-building, and light RPG into a single package with great success. Come watch Vorm learn/explain the game and attempt to complete the first Quest challenge (medium difficulty).
Good afternoon, This week’s update has a few graphical and balance updates. We’ve tried to make the game more colour-blind friendly in battles and also made the Honing camp activity a core camping feature
Good afternoon, This week’s update has a few graphical and balance updates. We’ve tried to make the game more colour-blind friendly in battles and also made the Honing camp activity a core camping feature. As always, please let us know what you think on our Discord channel! Big Changes. Updated combat visuals to be a bit more colour-blind friendly. Hero token and card colours come from a more distinguishable palette. Added player portraits next to each Hero’s hand of cards
A level 10 Azshara Quest. If you stay unflamed long enough, you win! There are little signs to help you - fire hopping to its new rune, fizzles when a rune goes cold. You can figure that stuff out if you want.
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Clear them repeatedly and to increase your score and get special rewards during the event period. There are several difficulties to select from. Each difficulty not only changes the strength of enemies but offers a different number of maps and different number of ally teams you can deploy