Due to the hack, the construction robots start to attack the workers on site.
Smashing the battle vr. Store Page. So what's "VR" about this? As per the title. Screenshots and videos don't look first-person; where and how is the VR functionality implemented?
Smashing the battle vr. View Stats: Global Achievements. 0 in Group Chat. View Stats. In the year 2085, a huge multiplex construction site becomes a victim of a massive scale hacking incident. Screenshots and videos don't look first-person; where and how is the VR functionality implemented? 12. KickySonichu. 29 Jan, 2018 @ 4:35pm. Vive Only? So, according to the update news this game only supports the Vive?
Smashing the Battle is a virtual reality game for the Oculus Rift platform. 2085, Multiplex Construction Site
Smashing the Battle is a virtual reality game for the Oculus Rift platform. 2085, Multiplex Construction Site. Upon midnight, Beholder Industries, the company in charge of the construction site as well as the construction itself, became a victim of a massive scale hacking incident. Due to the hack, the construction androids, 'Constructor' have started to attack the construction site workers, and the huge multiplex construction site became the lair of the responsible offender
jpg Пришельцы с мобильных платформ и PC активно паркуют свои летающие тарелки на планете имени Switch.
jpg Пришельцы с мобильных платформ и PC активно паркуют свои летающие тарелки на планете имени Switch. Все эти беженцы неустанно штурмуют Nintendo eShop, занимая внушительную часть цифрового сервиса. Конечно, о полном захвате не может быть и речи, ведь большая N и крупные издатели тоже не дремлют, регулярно отправляя AAA-колоссов защищать честь виртуального магазина. PC. Publisher: YJM GAMES.
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SMASHING THE BATTLE VR is now avai 5d3b920ae0. Title: Smashing The Battle VRGenre: Action, CasualDeveloper:Studio HGPublisher:YJM GAMESRelease Date: 15 Jun, 2017. It doesn't quite communicate how the game looks in VR. Your VR perspective is of the "virtual tabletop" variety, and you basically watch a fully-3D scene of your character running around (with some experimentation, despite it being a static/seated experience, I found that I could actually reposition the "reference orientation" of my Vive, and then move around the play space to make it more like an isometric top-down game).