A hitbox or collision bubble (sometimes hitbubble) is the main structure for how attacks are executed in most fighting games.
A hitbox or collision bubble (sometimes hitbubble) is the main structure for how attacks are executed in most fighting games. Attacks have one or more hitboxes associated with them, and when these hitboxes overlap with a target's damageable area (sometimes called their hurtbox or hurtbubbles), the attack is considered a hit. Hitboxes are invisible and usually, though not always, have the same shape as the attack's animation.
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By BenderBot, March 5, 2017 in Latest releases.
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The hitbox is the area that will hit the opponent (red area), while the hurtbox is the area that you can take damage from an enemy attack during your attack (green box): In addition to this, there are also some games that can have multiple versions . .
The hitbox is the area that will hit the opponent (red area), while the hurtbox is the area that you can take damage from an enemy attack during your attack (green box): In addition to this, there are also some games that can have multiple versions of hitboxes on the same entity. For example, in games like CoD, the head has a different hitbox to the body, and limbs, as hitting an enemy in each specific area would do more or less damage (. a "headshot" would do the most, body less, and the limbs would do the least amount of damage per "hit").