Here is a new thread for the v. 4 development v. 4 (Build 608) - Beta branch - Balance solar panel requirements (no infinite loop with solar lamps) - Fixed a rare bug that froze suddenly the server (open load screen at . .
Here is a new thread for the v. 4 (Build 608) - Beta branch - Balance solar panel requirements (no infinite loop with solar lamps) - Fixed a rare bug that froze suddenly the server (open load screen at 0. Balance solar panel requirements (no infinite loop with solar lamps) - Fixed a rare bug that froze suddenly the server (open load screen at 0%) - Fixed a bug that made the monsters targeting a onding client invincible and in constant movement (or static). I fixed this rare freezing bug, and while doing it I found a case of "invincible monsters" - this case should be fixed now. Please tell me if you have any of those two issues.
I start a new thread, as the crash issue is definitely fixed, and the v. 1 && v. 2 were mostly about it So, here is the change log of this first v. 3 build, i'll try to upload a new build as often as possible v. 3 (Build 590) - Beta branch. 3 (Build 590) - Beta branch - Fix teleport issue for clients - Fix monsters hp bar never full on non-targeted players - Optimize monsters position synchronisation - Reduce the jetpack volume There might be some issue with my monsters position sync, on dead bodies. I start a new thread, as the crash issue is definitely fixed, and the v. 3 build, i'll try to upload a new build as often as possible.
Dig or Die - Gaddy Games. Here is a small update I just released, mostly to fix a few issues. Thanks again to all of you for your support and appreciation of my game :-) Now I go back to work on my new project! v. 1 (Build 858). v. 9 most important features: - New music dynamic system: musics change depending of the "tension" of the current situation and other various specificities - New console commands: /event (to launch an event), /find (to find an item on the map), /music - Picked up items displayed in console.
This page is for collection and tracking of updates for the Main Branch version of the game which is the stable release that people would play.
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Dig or Die v. 3 Table. Upload your cheat tables here (No requests). 2. 8 KiB) Downloaded 652 times. This should fix the issue, Dig or Die Table . T. 2 KiB) Downloaded 304 times.
Sacré Fou du Roi - Le Jeu.
Check the Greenlight Dig or Die page top know more about the game!, Game objective. You final objective is to build a rocket ship to escape the planet. Sacré Fou du Roi - Le Jeu.
Title: Dig or Die
Genre: Action, Indie, RPG, Strategy, Early Access
Developer: Gaddy Games
Publisher: Gaddy Games
Release Date: Mar 4, 2015 About This Game
Explore, fight, craft and build your defenses! Enjoy a unique and innovative game: Strategy: survive massive attacks each night by building strong walls and placing turrets wisely. Physics: build wisely or your structures will collapse! And you will need them to defend your base, or build bridges and high towers to access remote locations Water cycle: rain, infiltration, underground rivers and lakes... be careful during the heavy rains, or you could be surprised by a sudden water level rise! You are a representative of the CRAFT & Co company. You are selling automated fabrication tools across the galaxy when your spacecraft crashes into a hostile planet. Use the tools you sell and the local resources to build up all of what you'll need to survive and eventually be able to escape the planet. Gameplay: Fun from the start: no awfully slow digging, so you can concentrate on the exploration, fights and strategy. Game's final objective: you must build a rocket ship to escape the planet. Strategy survival: the game is a survival game in a strategic meaning. No hunger needs, the whole point of the game is to survive to the massive attacks each night. And to do that, you will have to explore the world to gather resources and craft your defenses.Fights: No swords, magic or flying clown monsters here! It's a consistent science-fiction world, with fast and fun laser guns fights! Intelligent monsters: they will find the best path to attack your defenses. And be careful: even if they can't move through walls, they can still destroy them! Difficulty progression: only the species of monsters you have already killed before attack during the night (they must have taken ill!). So you can progress at your own pace and choose when you are ready to move forward and fight stronger monsters. AI. companion: your crashed ship contains an AI that survived and will give you useful advices (or not!). Build him a drone so he can follow you and even help you fight the monsters!World Simulation: Huge world with global real-time simulation of the environment, physics, water cycle and ligthing. Electricity: build solar panels or functional hydroelectric generators to power your base most advanced items! Plants simulation: plants naturally grow and spread if their life-conditions are met. Create some farms with artificial sun lamps and irrigation. Procedurally generated world: Major areas locations are specific to benefit from a logical game progression, but detailed layout of surface, caverns, ores, etc. are unique at each playthrough.Crafting and Building: Crafting: You dig minerals, harvest plants and kill some monsters and bosses in order to craft better items and defenses. But the digging is really fast, your inventory space is infinite and all crafting recipes are displayed, so you don waste all your time on grinding or wikis and can concentrate on setting up better defenses. Base construction: You build a fortress, not a holiday house. So you won't find hundreds of flowerpots or tapestries, but rather turrets, strong walls and useful machines. Remember the Starship Troopers or Aliens movies atmosphere! System Requirements
Minimum:OS: Windows XP, Vista, 7, 8, 10Processor: Intel 2.4 GHz, Amd FX-8350 or betterMemory: 1 GB RAMGraphics: 256MB video memory, capable of shader model 2.0DirectX: Version 9.0Storage: 500 MB available spaceAdditional Notes: Mouse, Keyboard. Edit on 2016/03/25: caution, the game doesn't work on some Win XP 32bits hardware (not everyone), and i'm not sure if i'll be able to fix it. So you can ask a refund if that's the case for you