Pillars of Eternity II: Deadfire 30 Second Trailer.
Pillars of Eternity II: Deadfire 30 Second Trailer.
Pillars of Eternity (original working title Project Eternity) is a party-based role-playing video game inspired by the Infinity Engine games (Baldur's Gate 1 and 2, Icewind Dale 1 & 2, and Planescape: Torment).
Pillars of Eternity (original working title Project Eternity) is a party-based role-playing video game inspired by the Infinity Engine games (Baldur's Gate 1 and 2, Icewind Dale 1 & 2, and Planescape: Torment) set in an original fantasy world created by Obsidian Entertainment for Microsoft Windows, OS X and Linux. The game was crowd funded via Kickstarter campaign and PayPal pledges.
Hello thar, fellow pillar smashers. I have - as you, probably - built a dungeon in my stronghold, figuring that if you take somebody prisoner, surely something must result that would be worth building the facility for, right?
Hello thar, fellow pillar smashers. Hello thar, fellow pillar smashers. I have - as you, probably - built a dungeon in my stronghold, figuring that if you take somebody prisoner, surely something must result that would be worth building the facility for, right?
Talents are the Pillars of Eternity equivalent of other games' feats or perks. They are special features that either give a character a new capability, or improve one that he or she already has.
Talents are the Pillars of Eternity equivalent of other games' feats or perks. Unlike Abilities some talents are class-neutral allowing to diversify your character role, they are gained at the same rate (every even level), but can also be gained from quests or through interaction with NPCs.
Pillars of Eternity is a role-playing video game developed by Obsidian Entertainment and published by Paradox Interactive. It was released for Microsoft Windows, OS X, and Linux on March 26, 2015. The game is a spiritual successor to the Baldur's Gate and Icewind Dale series, along with Planescape: Torment. Obsidian started a crowdfunding campaign on Kickstarter for it in September 2012.
Liked Pillars of Eternity? Give these games a try! . Obsidian Entertainment, the developer behind Star Wars: Knights of The Old Republic I and II, is one such company to use the unconventional method to gain financial support for Pillars of Eternity II: Deadfire.
pngПять лет назад, осенью 2012 года, выходцы из Black Isle Studios, организовавшие компанию Obsidian Entertainment, отправились с горящими глазами на Kickstarter, преследуя одну-единственную цель – заполнить до отказа свои чемоданы дублонами, чтобы взяться за новую игру.
Pillars of Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs. Reported posts get looked at by the moderators faster. All content posted should be related to Pillars of Eternity and/or its sequels/expansions. Original KickStarter. Obsidian Entertainment.
Pillars of Eternity-FLT
Pillars of Eternity (c) Paradox Interactive
Supplied by: FAIRLIGHT Release Date: 26/03/2015
Cracked by: FAIRLIGHT Game Type: RPG
Packaged by: FAIRLIGHT Image Format: ISO
DISCS: 1 Protection: -
System Requirements : Nobody knows
Pillars of Eternity is a role-playing game created by Obsidian
Entertainment. The player controls the actions of a hero traversing a
vast, fantastical world alongside a team of independent characters. The
game was created with the financial support gathered through the
Kickstarter platform. The creators of Baldur's Gate, Icewind Dale and
Fallout, among others, were involved in the production process
Project Eternity is the first completely independent game from Obsidian
Entertainment. The developers decided to use the experience gained in
Black Isle Studios and create a role-playing game combining the best
features of the genre classics such as Baldur's Gate, Icewind Dale,
Planescape Torment, and Fallout. Among the developers are Tim Cain
(Fallout, Arcanum, Temple of Elemental Evil), Josh Sawyer (Icewind Dale
and Icewind Dale II, Fallout: New Vegas), Scott Everts (Fallout,
Planescape: Torment, Icewind Dale, Icewind Dale II, Fallout: New Vegas),
Brian Menze (Planescape: Torment), and Dan Spitzley (Planescape: Torment
The plot of Project Eternity is set in a vast fantasy world. The players
can visit a number of realms, including Ruins of Eir Glanfath, Free
Palatinate of Dyrwood, Pearl Coast, and Lake of the Drow Tombs. The
various locations are characterized by considerable diversity, including
different kinds of opponents. While traveling, the main character faces
many NPCs, some of which may give him a quest or, in some cases, join his
The game is based on the classic role-playing game genre solutions. The
creators decided to include real-time combat with the active pause option
which allows the players to stop the fight and carefully plan the actions
taken by the party members. The game also features a character development
system based on the experience acquired during the game, and a
considerable assortment of weapons, armor, and items that you can buy,
find, or acquire
Graphics of Pillars of Eternity refers to the classics of the genre. The
game offers an isometric view, characteristic of role-playing games from
the turn of the century (e.g. the Baldur's Gate and Icewind Dale sagas
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