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Rust Devblog 182 has been released. l/ Happy Gaming! Knights Table.
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Rust Devblog 64. Posted on June 11th, 2015 05:48 PM EST. Water catchers, UI tweaks, and preparations for mining. In the meantime, I’ll be bringing back the old reflections. Finally pulled the trigger on that native water simulation. Ended up about 8x faster, keeping that’s CPU cool. I also took some time to improve shoreline wetness, which is now also possible on any object that uses our standard shaders. You’ll start seeing wet rocks as soon as artists start enabling the shore wetness flag on objects touching the water.
Русский перевод DevBlog, по игре Rust Experimental. Полный обзор обновления c интерактивным наполнением!. Devblog 148. Devblog 147. Devblog 146.